IK Rig: Procedural Pose Animation In this 2016 GDC talk, Ubisoft’s Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators,...
An Interview With Alexander Bereznyak “Alexander Bereznyak came to Ubisoft Toronto from Ukraine to focus on the development of new animation technologies. This...
What If Any Animation Could Be Played By Any Character? More amazing work by Alexander Bereznyak. Work in progress tech of Ubisoft Toronto....
Ubisoft Toronto IK Rig Prototype Prototype video of Ubisoft Toronto’s IK Rig, an implementation of a runtime rig for characters that uses inverse...