alexander bereznyak

IK Rig: Procedural Pose Animation

In this 2016 GDC talk, Ubisoft's Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators, and explains how it can be used for...

An Interview With Alexander Bereznyak

"Alexander Bereznyak came to Ubisoft Toronto from Ukraine to focus on the development of new animation technologies. This week, Alexander will be traveling to G...

Ubisoft Toronto IK Rig Prototype

Prototype video of Ubisoft Toronto's IK Rig, an implementation of a runtime rig for characters that uses inverse kinematics https://www.youtube.com/watch?v=V...