Eurogamer Expo 2012 Presentation Here is the full 30 minute presentation plus Q&A from our recent visit to London’s Eurogamer Expo at...
ACIII – Done and Done! As of last week Assassin’s Creed III is finished from a content perspective, and we’re having fun as...
Source Filmmaker & Realtime Animation Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking...
E3 Done – Now To Ship Last work-related post before I delve back into our basement studio and finish the game. I had a...
Key Frame Animation It wasn’t always this easy. If you can stand the poor-man’s Boards of Canada music, this archive Canadian...
ACIII Gameplay Premiere Here’s a first look at in-game animation for AC3, captured earlier this year. The idea was to revitalise...
An Overview Of Animation Improvements For ACIII A not-entirely innacurate overview of animation improvements for ACIII....
Cinematic Reel : 2011 I took the time this last week to put together a reel of my work on Mass Effect...
Animated Short: The Bug Now either students are getting more talented at rendering, or 3D packages are becoming more democratised and so...
Autodesk FBX Plugin for Quicktime While it’s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import...
Cinematics Sans Cutscenes Due to the heavy reliance on video examples it was insufficient to simply post slides of the session...
Braid: Animation Sprite Sheets I’m playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my...
Sackboy: An Animated Diary I’m currently playing through this one on my new PS3 slim and must say that of all the...
Street Fighter IV Facial Controls Still with Capcom’s fighter, the more I play it the more I realise the actual animation is merely...