bioware

Q&A With Game Animator Ashley Ruhl

"You might not expect it given her still tender age, but 20-something game designer Ashley Ruhl knows a thing or two about leveraging her skills to navigate the...

Cinematic Reel : 2011

I took the time this last week to put together a reel of my work on Mass Effect 2, done between late 2008 and early 2010. Look below for a full shot breakdown, ...

Subject Zero Trailer

Another work-related post - three in a row! In a break from the norm, I'm not involved at all in the in-game animations for the sequel - so it's cool to see sev...

Premier Anniversaire de BioWare Montreal

Today marks my first year back at BioWare, and therefore (in my head anyway) the 1st anniversary of BioWare Montreal. No longer the youngest kid on the block, w...

BioWare @ IGDA Montreal

A week on Wednesday two of Edmonton's finest, Dusty and Corey, will be flying into town to give an updated version of their GDC talk on our production process, ...

AIAS Winner

In a follow-up to the recent post on the AIAS Awards relating to animation, I must congratulate Dave (and his team) on winning the Outstanding Achievement in An...

Introducing BioWare Montreal

The keen-eyed among you may have noticed the description on the left has been somewhat cryptic for some time now, referring to my secret location... The fact is...

Now in PC Flavour

Mass Effect PC is released today in North America - go pick it up! I wish I had a PC that could run it. In fact, I wish I had a PC that could at least run Battl...