Final Fantasy Face-Driven Technology This, the final talk I’ll post from GDC’08, centred on the development of the first company-wide technology platform...
Smash Bros Character Conformity Right from the off, this GDC ’08 talk was notable for the novel, (to the West anyway), approach...
Beowulf Mocap Postmortem It’s certainly some time after the event, (it’s slow going when you’re in the middle of a full...
Layers of Pixar Polish The final Adapt Presentation Notes Session, providing information for animators regarding character and rig development, peer-review processes and...