The Cinematic Process Of Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ lead animator Brian Wyser (@brianwyser) provides a thorough walk-through of the...
How Blizzard Created Warcraft III’s Classic Cinematics VP of Story at Blizzard, Jeff Chamberlain, talks us through the creation process of Warcraft III: Reforged’s re-imagined...
God Of War In A Single Shot God of War director of cinematography, Dori Arazi, discusses the challenge of creating cinematics with no camera cuts....
Interactive Cinematics In Uncharted 4 This is an ‘HD Remaster’ of a talk I gave at the Twitch Animation Exchange in February 2017....
Blizzcon 2016: Making The Overwatch Animated Shorts Blizzard’s cinematic artists share a behind-the-scenes look at how they bring some of Overwatch’s most iconic heroes to...
Gears Of War: Ultimate Edition – Recreating The Cinematics See how Gears of War’s cinematics were rebuilt for a new generation with the Ultimate Edition....
Game Designers On Cutscenes Varying opinions on the use of cutscenes as a storytelling method in games from game designers past and...
Behind The Cinematic With Marianne Hayden New game cinematic website Behind The Cinematic has a great interview with my colleague Marianne Hayden on her career...
Making The Battleborn Intro Cinematic Engadget has a great interview with Gearbox and animation studio Secret Sauce on collaborating to create the stylish intro...
Skylanders SuperChargers Behind the Scenes: Storytelling The various stages of cinematics creation in Skylanders SuperChargers....
Blending Cinematics and Gameplay Animation in The Order 1886 Ready At Dawn Studios developed next-gen engine technology which allowed us to seamlessly blend gameplay and cinematics in...
The Future Of Cinematic Storytelling In Video Games “A cinematic is the walkway between a film and the game – a moment to get the player...
Source Filmmaker & Realtime Animation Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking...