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	<title>Game Anim &#187; game</title>
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	<link>http://www.gameanim.com</link>
	<description>Jonathan Cooper : Videogame Animation Director</description>
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		<title>Stepping Up</title>
		<link>http://www.gameanim.com/2009/01/13/stepping-up/</link>
		<comments>http://www.gameanim.com/2009/01/13/stepping-up/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 00:58:35 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game General]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[rolando]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=347</guid>
		<description><![CDATA[It looks like the iPhone is now officially a gaming machine, with the release of Rolando &#8211; the first game to be neither an overly-sensitive console knock-off or one of the throngs of amateur offerings. As much as I appreciate their balls though, I&#8217;m still unsure as to whether or not the development team can [...]]]></description>
			<content:encoded><![CDATA[<p>It looks like the iPhone is now officially a gaming machine, with the release of <a href="http://rolando.ngmoco.com/" target="_blank">Rolando</a> &#8211; the first game to be neither an overly-sensitive console knock-off or one of the throngs of amateur offerings.</p>
<div align="center" class="centered"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1977883&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="320" src="http://vimeo.com/moogaloop.swf?clip_id=1977883&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>As much as I appreciate their balls though, I&#8217;m still unsure as to whether or not the development team can or should be sued for COMPLETELY AND SHAMELESSLY ripping off both the gameplay and visual style of <a href="http://www.gameanim.com/2007/09/09/looko-roco/" target="_self">Loco Roco</a>. At least they improved upon their source material, and the Mr Scruff soundtrack doesn&#8217;t hurt either.</p>
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		<title>Showreel 2007</title>
		<link>http://www.gameanim.com/2008/08/20/vimeo-test/</link>
		<comments>http://www.gameanim.com/2008/08/20/vimeo-test/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 23:20:41 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Site]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animator]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[jade empire]]></category>
		<category><![CDATA[jonathan cooper]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/2008/08/20/vimeo-test/</guid>
		<description><![CDATA[I&#8217;ve just been messing around with the site, making it a little more easy to find the posts most interesting to developers that may find their way here and have dropped my last showreel onto the About page, so incase you missed it here it is. This is the reel I made in January/February 2007 [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just been messing around with the site, making it a little more easy to find the posts most interesting to developers that may find their way here and have dropped my last showreel onto the <a href="http://www.gameanim.com/about/">About page,</a> so incase you missed it here it is.</p>
<p><a href="http://www.gameanim.com/2008/08/20/vimeo-test/"><em>Click here to view the embedded video.</em></a></p>
<p>This is the reel I made in January/February 2007 to land a job in Montreal so is a little dated. Featuring the second of three Commander Shepard models, (with crossed eyes no less ;-), it also contains the player navigation actions before the final level of polish, but enough excuses.</p>
<p>Continue reading for the full shot breakdown:</p>
<p><span id="more-211"></span></p>
<p><a title="Breakdown" name="Breakdown"></a>2006 | Mass Effect | E3 Bar Conversation<br />
Mocap direction<br />
Cinematography<br />
Facial/gesture system co-design<br />
Artistic vision for dialogue scenes</p>
<p>2006 | Mass Effect | Mass Effect Animation Systems<br />
Mocap direction<br />
Mocap cleanup<br />
Animation system design</p>
<p>2006 | Mass Effect | Mocap Pre/Post-Cleanup<br />
Mocap direction<br />
Mocap cleanup</p>
<p>2004 | Jade Empire | Mocap/Keyframe Cutscene<br />
Mocap cleanup<br />
Keyframe Animation<br />
Cinematography</p>
<p>2004 | Jade Empire | Keyframe Cutscene<br />
Keyframe Animation<br />
Cinematography</p>
<p>2003 | NARC | Keyframe Ingame Animation<br />
Keyframe Animation<br />
Rigging<br />
Modelling</p>
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