ik

IK Rig: Procedural Pose Animation

In this 2016 GDC talk, Ubisoft's Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators, and explains how it can be used for...

Ubisoft Toronto IK Rig Prototype

Prototype video of Ubisoft Toronto's IK Rig, an implementation of a runtime rig for characters that uses inverse kinematics https://www.youtube.com/watch?v=V...

Shadow Of The Colossus: Various Systems

Every so often the internet turns up a gem. It may have been around for some time now in its original form, but below I've provided an animation-related analysi...

Basics: IK and Weight

The alsoran cautiously picked this up due to the series-damaging sequel, produced by the (apparently inexperienced) Ubisoft Shanghai studio. However, this lates...