Posts Tagged ik

Afrika: A Photo Journal
July 4th, 2010

I recently returned from a photography trip to Afrika, where the animals were the most realistic I’d ever encountered. Impressive quadruped IK solving and a keen look-at awareness placed them firmly in the world, and their 24-hour behaviour was a joy to behold where linear scripted sequences were topped by a free-roaming intelligence allowing me [...]

An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter IV, to great comic effect. What’s most interesting about this is that it’s all handled very gracefully (doesn’t break the system, which could have happened so easily) revealing a little about how their animation is stored. That [...]

Every so often the internet turns up a gem. It may have been around for some time now in its original form, but below I’ve provided an animation-related analysis of SCE’s original “Making of Shadow of The Colossus” presentation – a technologically impressive game with one or two valuable lessons on getting the most out [...]

Basics: IK and Weight
October 21st, 2005

The alsoran cautiously picked this up due to the series-damaging sequel, produced by the (apparently inexperienced) Ubisoft Shanghai studio. However, this latest offering comes from an internal team at the original Montreal studio, and despite the controversial defection of some of the key original Splinter Cell creators to EA, this third franchise installment captures all [...]