IK Rig: Procedural Pose Animation In this 2016 GDC talk, Ubisoft’s Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators,...
Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning This next paper seeks to provide better adjustment of procedural character to adapt to complex terrain. “…Building on...
What If Any Animation Could Be Played By Any Character? More amazing work by Alexander Bereznyak. Work in progress tech of Ubisoft Toronto....
Ubisoft Toronto IK Rig Prototype Prototype video of Ubisoft Toronto’s IK Rig, an implementation of a runtime rig for characters that uses inverse...
Street Fighter IV Animation Swap An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter...
Basics: IK and Weight Building on the stealth-based reliance on gadgetry and darkness of previous installments, Chaos Theory offers a more open-ended...