Building The Just Cause 3 Animation and Rigging Pipeline In this 2016 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) presents the decisions and solutions made to solve...
Realizing Responsive High Fidelity Character Movement in Just Cause 3 In this 2015 GDC talk, Avalanche Studios’ Jeet Shroff and Alex Crowhurst demonstrate the techniques used to maintain...