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	<title>Game Anim &#187; microsoft</title>
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	<link>http://www.gameanim.com</link>
	<description>Jonathan Cooper : Videogame Animation Director</description>
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		<title>Jade Empire Now Available On Xbox Originals</title>
		<link>http://www.gameanim.com/2008/07/21/jade-empire-now-available-on-xbox-originals/</link>
		<comments>http://www.gameanim.com/2008/07/21/jade-empire-now-available-on-xbox-originals/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 00:40:26 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[backwards compatibility]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[jade empire]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox originals]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/2008/07/21/jade-empire-now-available-on-xbox-originals/</guid>
		<description><![CDATA[It was a nice treat today to find another of my previous projects, Jade Empire, has been deemed by Microsoft to be worthy of another go &#8211; this one being added to the list of games available for download on the Xbox 360&#8242;s Xbox Originals service &#8211; pick it up now for just around $10 [...]]]></description>
			<content:encoded><![CDATA[<p>It was a nice treat today to find <a href="http://www.gameanim.com/2008/01/20/tj-lives-again/">another of my previous projects</a>, <em>Jade Empire</em>, has been deemed by Microsoft to be worthy of another go &#8211; this one being added to the list of games available for download on the Xbox 360&#8242;s <em>Xbox Originals</em> service &#8211; pick it up now for just around $10 without having to leave the comfort of your sofa.</p>
<p style="text-align: center"><img src="http://gameland.com.hr/wp-content/gallery/jade-empire-special-edition/fo4_jade.jpg" alt="Jade Empire Monk Shen" width="480" height="360" /></p>
<p>Most people who haven&#8217;t played it wrongly assume it sports the same basic good/evil choices found in KOTOR, but one of my favourite elements of the project was that decisions made in the game surrounded the altogether more mature philosophies of ruling with compassion or force &#8211; an altogether less black and white affair.</p>
<p>Oh, and kung fu&#8230;</p>
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		<title>Now in PC Flavour</title>
		<link>http://www.gameanim.com/2008/05/28/now-in-ea-flavour/</link>
		<comments>http://www.gameanim.com/2008/05/28/now-in-ea-flavour/#comments</comments>
		<pubDate>Wed, 28 May 2008 13:12:12 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/2008/05/28/now-in-ea-flavour/</guid>
		<description><![CDATA[Mass Effect PC is released today in North America &#8211; go pick it up! I wish I had a PC that could run it. In fact, I wish I had a PC that could at least run Battlefield 1942 :-(]]></description>
			<content:encoded><![CDATA[<p>Mass Effect PC is released today in North America &#8211; go pick it up! I wish I had a PC that could run it. In fact, I wish I had a PC that could at least run Battlefield 1942 :-(</p>
<p style="text-align: center"><a href="http://www.gameanim.com/images/posts/MassEffectPC.jpg" rel="thumbnail"><img src="http://www.gameanim.com/images/posts/MassEffectPC_th.jpg" alt="" width="480" height="270" /></a></p>
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		<title>Grand Theft Euphoria</title>
		<link>http://www.gameanim.com/2008/05/02/grand-theft-euphoria/</link>
		<comments>http://www.gameanim.com/2008/05/02/grand-theft-euphoria/#comments</comments>
		<pubDate>Fri, 02 May 2008 12:44:17 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[euphoria]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[gta4]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[naturalmotion]]></category>
		<category><![CDATA[red ring of death]]></category>
		<category><![CDATA[rrod]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/2008/05/02/grand-theft-euphoria/</guid>
		<description><![CDATA[I had hoped to post about the fantastic leaps forward in ingame animation brought about by the highly publicised (in the gaming press anyway) integration of NaturalMotion&#8217;s behavioural/physics-based Euphoria middleware in the recently released GTA4. However, I was one of the unlucky few whose copy would invariably freeze during the opening stages of the game. [...]]]></description>
			<content:encoded><![CDATA[<p>I had hoped to post about the fantastic leaps forward in ingame animation brought about by the highly publicised (in the gaming press anyway) integration of NaturalMotion&#8217;s behavioural/physics-based Euphoria middleware in the recently released GTA4.</p>
<p>However, I was one of the <a href="http://kotaku.com/385073/wait-gta-iv-is-locking-up" target="_blank">unlucky few whose copy would invariably freeze</a> during the opening stages of the game. Even worse, the XBOX360 would also lock up for the next few attempts even without the corrupt disc inside. I have since bought a replacement copy but the current situation sees my machine now sporting the dreaded <a href="http://www.gameanim.com/2007/06/26/red-ring/" target="_self">Red Ring of Death</a>, (much too close to be a coincidence), so it looks like I won&#8217;t be playing any games for the foreseeable future &#8211; cheers Rockstar, cheers Bill.</p>
<p><a href="http://www.gameanim.com/2008/05/02/grand-theft-euphoria/"><em>Click here to view the embedded video.</em></a></p>
<p>In the meantime, above is a video demonstrating Euphoria in a standalone manner, which looks very interesting indeed. Reports from colleagues tell me that the movement and ragdoll look incredibly natural, but the player character unfortunately handles looser than in previous games &#8211; something to be expected of any move towards visual fidelity.</p>
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		<title>Red Ring</title>
		<link>http://www.gameanim.com/2007/06/26/red-ring/</link>
		<comments>http://www.gameanim.com/2007/06/26/red-ring/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 23:51:14 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[red ring]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/2007/06/26/red-ring/</guid>
		<description><![CDATA[Just scanned this old copy of the Canadian edition of Time magazine showing Bill Gates comically holding up a broken XBOX360 for all the world to see, a premonition of the hardware issues that have dogged the console throughout its life-cycle thus far. Thankfully mine has yet to ever display the red rings that signal [...]]]></description>
			<content:encoded><![CDATA[<p>Just scanned this old copy of the Canadian edition of Time magazine showing Bill Gates comically holding up a broken XBOX360 for all the world to see, a premonition of the hardware issues that have dogged the console throughout its life-cycle thus far.</p>
<p style="text-align: center"><img title="Broken XBOX 360" src="http://www.gameanim.com/images/posts/Gates.jpg" alt="Broken XBOX 360" /></p>
<p>Thankfully mine has yet to ever display the red rings that signal the beginning of the end for your next-gen gaming affairs, but I do know a few who have. Don&#8217;t you love retro-active PR blunders like this? Finger on the pulse here.</p>
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