Motion Graphs For Unstructured Textured Meshes Essentially motion-matching on motion-captured meshes rather than rigged skeletons. Like L.A. Noire for the full body. “We analyze...
10 Years of Game Animation This month a decade has passed since starting this blog. I initially began writing because there was, (and...
Hybrid Skeletal-Surface Motion Graphs For Character Animation “We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) data which combines skeletal...