naughty dog

The Last Of Us: Previsualization

A rare insight into the early stages of game development, David Lam's below video was part of the initial pitch material to Sony executives to help green light ...

2017 Demo Reel

My 2017 game animation demo reel, featuring interactive cinematic sequences from Uncharted: The Lost Legacy and Uncharted 4. Responsibilities for TLL were the ...

Realistic Performances In Games

In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create realistic performances for animated characters at Naughty...

Uncharted: The Lost Legacy Released

Out today in North America and tomorrow in Europe - our latest game! What started as a simple DLC grew into a full, (albeit the same size as older Uncharted gam...

Uncharted 4 Demo Reel

I pre-vised, prototyped, mocap-directed and assembled over 120 interactive cinematic sequences for Uncharted 4. Every day was a new challenge with no systemic s...

Shader Animation In Uncharted 4

This video was part of the Siggraph 2016 presentation "Technical Art of Uncharted 4" by lead technical artist Andrew Maximov and technical art director Waylon B...

Uncharted 4 Released Today

Two years ago I made the decision to move down to California to work with a team I considered at the forefront of game development; not just in animation but in...