Posts Tagged nintendo

In the combined absence of a working XBOX360 and an unreasonably harsh flu knocking me on my ass for a whole week, I’ve been going Old Skool lately with some PS2 and Wii action. Thankfully, I simultaneously ran out of contact lenses so the games didn’t look as bad as they could have so an [...]

Mario’s Planet?
January 26th, 2008

I finally concede defeat – I’ve played a Wii game that isn’t shit. Despite being a huge fan of the Zelda series, I found even the Wii launch title Zelda to fall flat on its face after just an hour’s play and has never been touched since. I did, however, receive a copy of Mario [...]

Basics: Mario 64 Case Study
August 25th, 2005

Back in the days when sprites were moved around the screen in a linear fashion, with pixel-perfect accuracy often required to overcome single-screen levels and similarly limited enemies, Super Mario Bros on the NES opened up opportunities for creative level design and an equal amount of creativity on the player’s part to navigate them. This [...]