Posts Tagged physics
I’ve added a collection of animation/physics-related papers to the Academic Papers section of the links page, courtesy of my esteemed colleague Simon Clavet. I don’t pretend to understand the half of it, but you may wish to share it with the programmer in your life because if you’re not already incorporating procedural physics into your [...]
I just got my second Xbox Red Ring, leaving me out of the Read Dead Redemption multiplayer action for the foreseeable future. Given that I got the first one as soon as I stuck Rockstar’s last opus GTA4 in the tray I’m wondering if they’re overclocking the console in a similar manner to which Chains [...]
Every so often the internet turns up a gem. It may have been around for some time now in its original form, but below I’ve provided an animation-related analysis of SCE’s original “Making of Shadow of The Colossus” presentation – a technologically impressive game with one or two valuable lessons on getting the most out [...]
