Archive for the ‘pixel art’ tag

Trucker’s Delight: Pixel-Art Animation

Here’s a fantastic game-influenced pixel animation from director Jérémie Périn. Hilarious, and about as NSFW as a bunch of moving pixels can be.

[via Motionographer]

SNK Pixel Art Gallery

Still on my pixel art trip, I created this out of fridge magnets the other day. Coincidentally, one of the guys at work forwarded this page by SNK Playmore illustrating their methods for pixel art creation, (which they refer to as “Dot Art”.) While I’ve always been a fan of Capcom’s games, I do appreciate that SNK’s character art and animation are superior, with a personal preference for the realistic style of Shinkiro below.

There are instructions as to the various stages of the art creation but unfortunately the text is image-based so I can’t babel it. While there are 5 characters at the time of writing, it looks like it’s going to grow over time so certainly something to check back on.

UPDATE: Thanks to Jason Porath for swiftly providing a translation for the stages of production:

  1. Get the design of the character, usually from the art director, or sometimes Rough Design. One character usually takes about 3 days.
  2. Make a 3d model of the character. This usually takes 2 weeks per character. You also make the ranges of motion, which takes around 2 months/character.
  3. Render out the 3d character. To bake out all the animation for one character usually takes around 2 weeks.
  4. Touch up the render, according to art director’s wishes. This usually takes 1 week per character.
  5. Add in additional stuff like wrinkles, muscle creases, and the like, while maintaining the form. This takes each character around 6 and a half months (!). This is where all the character’s consistency in form is checked.
  6. Adding in gradients. This takes 2 and a half months per character.

Each character usually has around 500 frames of animation, but some are up to 4x that.

Megaman Pixel Art

Here’s the product of a rainy Sunday afternoon – a twist on the original purchase here. I took bad when we first moved from pixels to the anti-aliased imagery of photoshop because of the loss of control, so it’s nice to see pixel art becoming a decorative retro-style all of its own.

Post Archives

  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005