Posts Tagged prince of persia

AIAS 2008 Awards
January 26th, 2009

It’s Oscar season. More importantly for this space however, the nominations for the 2008 Academy of Interactive Arts & Sciences awards are in. Why is this relevant? Because unlike most end-of-year videogame awards these are peer-based, not to mention having two awards devoted to animation and character performance. Additionally, after missing out on Console Game [...]

Prince of Presentation
August 3rd, 2008

In the absence of an embedded video, here’s a link to my buddy Dave Wilkinson’s fantastically composed Prince of Persia presentation at the recent E3 trade show. Being Animation Director on a series so well know for its fluid character motion is bound to put one’s work under heavy scrutiny, but the team seems to [...]

Basics: Fast vs Slow
June 11th, 2005

Traditionally, videogames have three character archetypes around which all modern character selections are based. Slow but strong, fast but weak, and an average of the two. These basics can be deepened by additional attributes, but this basic model of advantages/disadvantages holds true to this day. It should be the animator’s task to bear these characteristics [...]