The Procedural Animation Of Gibbon: Beyond The Trees David Rosen (@Wolfire) talks about the prototype procedural animation work he did for Gibbon: Beyond the Trees by...
Procedural Generation Of Cinematic Dialogues In Assassin’s Creed Odyssey In this 2019 GDC talk, Ubisoft Quebec’s Francois Paradis presents his team’s approach to generating all aspects of...
Cyberpunk 2077 – Procedural Facial Animation CD Projekt have been longtime pioneers of marrying procedurally-generated animation with hand-authoring workflows, (see their work on The...
Final Fantasy VII Remake – Animation Tech At CEDEC 2020 this September, Square Enix lead animation programmer Ryuto Kazuhara and facial animation director Akira Iwasawa...
An Indie Approach To Procedural Animation In this 2014 GDC session, indie developer David Rosen (@Wolfire) explains how to use simple procedural techniques to...
The Last Guardian: Procedural Animation Below is a write-up of GenDesign animation director Masanobu Tanaka’s CEDEC (Computer Entertainment Developer’s Conference) 2017 presentation on the...
Prototype Footage Of The Procedural Animation In Grow Home Inspiring stuff. This interview has footage of the original procedural-movement prototype behind Ubisoft’s Grow Home....