sony

Uncharted 4 Demo Reel

I pre-vised, prototyped, mocap-directed and assembled over 120 interactive cinematic sequences for Uncharted 4. Every day was a new challenge with no systemic s...

The Making Of Uncharted 4

Below are the five parts of the making of Uncharted 4. It's an honour to have played a part of the closing chapter of this beloved series, especially after seei...

Now at Naughty Dog

Since moving to Canada almost a decade ago I've been making games that involve hundreds of characters with hours upon hours of systemic and open-ended narrative...

Nurturing Talent

Speaking at this month's CESA Developers' Conference in Yokohama on a talk entitled "The Power to Move: Looking Outside the Industry to Grow as an animator"... ...

Heavy Rain Mocap Numbers

I loved the setting and scenario in their previous effort, Fahrenheit/Indigo Prophecy, but felt the narrative methods used were a step backward 20 years, being ...