Forspoken Lead Animator Interview Luminous Studio lead animator Kohei Toyama takes the CGWORLD editorial team through Magic Parkour abilities of Forspoken and...
Strike A Key Pose At the 2021 Games Gathering conference, former Square Enix Visual Works and now Capcom cinematics/facial animator Delphine Zombo...
Final Fantasy VII Remake – Animation Tech At CEDEC 2020 this September, Square Enix lead animation programmer Ryuto Kazuhara and facial animation director Akira Iwasawa...
Final Fantasy XV: Pulse and Traction of Characters At the recent Siggraph 2016 conference, Square Enix showed off a lot more animation-related technology from the upcoming...
The Secrets Behind Final Fantasy XV’s Animation Game Informer speaks with Final Fantasy XV’s lead animator Taisuke Ooe about the team within Square-Enix and the...
IKinema Secures Square Enix Partnership Tools firm IKinema has signed a licence agreement with Square Enix that will see the latter use IKinema’s...
Final Fantasy XV Animation Tech A tech demonstration of Square Enix’s Luminous Engine Animations shown off at the CEDEC 2015 event. Full presentation...
Final Fantasy XV Tech Demo Final Fantasy XV Tech Demo. https://www.youtube.com/watch?v=LkAeU9fXd2c...
PS4, Xbox One And The Quest To Escape The Uncanny Valley “If graphics aren’t combined with better animation, all these games are going to dive into the uncanny valley.”...
Agni’s Philosophy – Realtime Editing No sooner had I posted on my expectations of realtime editing in the future, and here I find...
The Making of Tomb Raider : Turning Point This trailer passed me by at E3 this year, but knowing Square’s Visual Works of Final Fantasy fame...
Final Fantasy XIII Cutscene Process Once again, the Japanese Softimage site has posted information on another showpiece title – and they spend a...