Posts Tagged street fighter
Still with Capcom’s fighter, the more I play it the more I realise the actual animation is merely “functional”, but I imagine that’s what is required to ship a reboot of a franchise where every animation is subject to timing changes for game balancing throughout the project. What appeals most about this visuals are the [...]
David Sirlin, Lead Designer on the recently released Street Fighter II HD, has created this handy microsite hosting documentation that details the rebalancing changes made to the new version. It gives an interesting insight into the design decisions bringing this latest release to fruition. I was deeply worried about a Vancouver-based team taking the mantle [...]
Perhaps the best advert for any product ever. Note the convincing stunt-work from poor bastard Vega… via Kotaku

Jonathan Cooper is a Scottish