Real-Time Motion Capture Preview In Capcom’s RE Engine This presentation from Capcom’s recent conference RE:2023 internal conference introduces RE ENGINE’s real-time motion capture preview system, affording...
Street Fighter IV Facial Controls Still with Capcom’s fighter, the more I play it the more I realise the actual animation is merely...
Street Fighter II HD Balance Articles David Sirlin, Lead Designer on the recently released Street Fighter II HD, has created this handy microsite hosting documentation...
What’s a Dhalsim? Perhaps the best advert for any product ever. Note the convincing stunt-work from poor Vega… via Kotaku...