Control Rig – Improving Character Deformation On Cyberpunk 2077 CD Projekt Red’s Krzysiek Jedrzejek uses simple math to improve animation and body deformation, and in particular muscles...
GAME ANIM: Video Game Animation Explained – Out Now! 2.5 years after starting this venture, GAME ANIM: Video Game Animation Explained is finding its way into the...
Tools-Based Rigging In Bungie’s Destiny In this 2015 GDC session, Bungie’s David Hunt & Forrest Sderlind describe how they developed a Python codebase...
IK Rig: Procedural Pose Animation In this 2016 GDC talk, Ubisoft’s Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators,...
Allright Rig: Free Unreal Engine 4 Animation Rig A beneficiary of Epic’s Unreal Dev Grant, Allright Rig is a free “expandable nodes and macros library for automatic...
Efficient Dynamic Skinning with Low-Rank Helper Bone Controllers A simple solution for dynamic deformation entirely possible on real-time game rigs. “Dynamic skin deformation is vital for...
Maya 2016 Extension 2: Easier Character Creation Now available in Maya 206 Extension 2, new tools like Quick Rig along with big enhancements to Shape...
Advanced Facial Rig Demonstration A quick demo of a face rig, with an animation to display its depth and versatility....
Destiny’s Runtime Animation Rig Destiny animation team shares their tech (runtime rig, anim layers, action system and more)....
Implicit Skinning: Real-Time Skin Deformation With Contact Modeling “The technique is a post process applied over a geometric skinning (such as linear blending or dual-quaternions) which...
Fast And Efficient Facial Rigging In Gears Of War 3 Slides from Epic technical animator Jeremy Ernst’s GDC 2011 talk about the piepline for creating facial rigs on...
Street Fighter IV Facial Controls Still with Capcom’s fighter, the more I play it the more I realise the actual animation is merely...
Transformers Animation Now a smaller note-taking session, a result only of the vast amount of content on show so as...