the last of us

The Last Of Us: Previsualization

A rare insight into the early stages of game development, David Lam's below video was part of the initial pitch material to Sony executives to help green light ...

Realistic Performances In Games

In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create realistic performances for animated characters at Naughty...

Ellie: Buddy AI in The Last of Us

In this GDC 2014 talk, Naughty Dog's Max Dyckhoff discusses the techniques used to generate a believable "buddy" AI character. https://www.youtube.com/watch?...

The Last of Us – Cinematic Journey

It's currently tapped for several game of the year awards so now is a good time to write up my notes on David Lam's talk from the 2013 Montreal International Ga...