the last of us

Realistic Performances In Games

In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create realistic performances for animated characters at Naughty...

Ellie: Buddy AI in The Last of Us

In this GDC 2014 talk, Naughty Dog's Max Dyckhoff discusses the techniques used to generate a believable "buddy" AI character.

The Last of Us – Cinematic Journey

It's currently tapped for several game of the year awards so now is a good time to write up my notes on David Lam's talk from the 2013 Montreal International Ga...