25 Years Of Animation At Ubisoft A fun look back at the last 25 years of animation at Ubisoft with my former colleague Gilles...
Character Control With Neural Networks And Machine Learning In this 2018 GDC talk, Ubisoft’s Daniel Holden (@anorangeduck) shows how data-driven systems can vastly reduce the complexity...
Robust Motion In-Betweening From Ubisoft’s technical blog comes development in authoring animation from only a few key poses. I can see...
The Combat Of Assassin’s Creed Kristjan Zadziuk (@KrisZadziuk) breaks down the process of defining the stunning combat animation in the original Assassin’s Creed...
Ragdoll Motion Matching My former colleague Simon Clavet shows off Ubisoft’s latest work in procedural physics-based humanoid movement. “Physical human simulation...
Robust Solving Of Optical Motion Capture Data By Denoising Ubisoft’s ‘La Forge’ initiative produces its first usable outcome to automatically clean mocap errors via machine learning. Read...
The Every Day Life Of An Animator In The Mushroom Kingdom Ubisoft Milan animation director Marco Renso (@ineluki6) and animation technical director Tommaso Sanguigni (@Tommixxx83) discuss the animation process for Mario...
Mocap Automation Techniques At Ubisoft Montreal Dan Lowe’s (@danlowlows) GDC 2016 on automating motion editing, based on work at Ubisoft Montreal on Far Cry:...
Motion Matching: The Future of Gameplay Animation Today Ubisoft Animation Director Kristjan Zadziuk has shared his complete GDC 2016 talk on the future tech of motion-matching....
Game Anim Spotlight: Kristjan Zadziuk Kristjan Zadziuk (@KrisZadziuk) is currently animation director at Ubisoft Toronto and is the first in a new series of game...
Motion Matching Explained(ish) Ubisoft Toronto animation director Kristjan Zadziuk has graciously uploaded videos from his and programmer Michael Buttner’s work on Motion...
Motion-Matching in Ubisoft’s For Honor My most-anticipated talk of GDC 2016, Simon Clavet was our physics mastermind on Assassin’s Creed III and began initial...
Ubisoft Introduces Motion-Matching Ubisoft Introduces Motion-Matching, The First Step To “Next-Gen Animation.”...
Ubisoft Toronto Performance Capture Stunt Reel A look back at some of the stunt work that’s gone down at the Ubisoft Toronto Performance Capture...