ubisoft

Motion Matching Explained(ish)

Ubisoft Toronto animation director Kristjan Zadziuk has graciously uploaded videos from his and programmer Michael Buttner's work on Motion Matching. First up i...

Ubisoft Toronto IK Rig Prototype

Prototype video of Ubisoft Toronto's IK Rig, an implementation of a runtime rig for characters that uses inverse kinematics https://www.youtube.com/watch?v=V...

Far Cry 4: Animating An Open World

Interview with Far Cry 4 Animation Director Scott Mitchell at GDC 2015 discusses the world of Far Cry and how the role of an animator has changed over the years...