logo
  • Home
  • About
  • Contact
  • FAQ
  • Contents
  • Home
  • Book
    • Free Rig
    • Software & Tools
    • Demo Reels
    • Tutorials
  • About
  • Contact
  • FAQ
  • Contents
  • Features
  • Making
  • Learn
    • Academia
    • Animtips
    • Basics
    • Demo Reel Gallery
    • Game Anim Spotlight
    • Interviews
    • Presentations
  • Disciplines
    • Cutscene Animation
    • Gameplay Animation
    • Facial Animation
    • Motion Capture
    • Rigging
    • Tools
  • Extras
    • Culture
    • Featured Reels
    • Film Animation
    • Fun
    • Game Industry
    • History
    • News
GAME ANIM logo
Lost your password?
  • Book
    • Free Rig
    • Software & Tools
    • Demo Reels
    • Tutorials
  • Features

    Features

    See all
    • The 12 Principles Of Animation (In Video Games)

    • Interactive Cinematics In Uncharted 4

    • The Last Guardian: Procedural Animation

  • Making Of

    Making Of

    See all
    • Animating A Tactile Connection In The Pathless

    • Animating The Aliens Of XCOM 2

    • How Blizzard Created Warcraft III’s Classic Cinematics

  • Learn

    Learn

    See all
    • DReCon: Data-Driven Responsive Control Of Physics-Based Characters

    • Capcom’s RE Engine Animation Features

    • High Performance Animation In Gears Of War 4

    • Academia
    • Animtips
    • Basics
    • Demo Reel Gallery
    • Animator Spotlight
    • Interviews
    • Presentations
  • Disciplines

    Disciplines

    See all
    • Capcom’s RE Engine Animation Features

    • New Animation Features In Unreal Engine

    • Animating Weapons For Battlefield V

    • Cutscene Animation
    • Facial Animation
    • Gameplay Animation
    • Motion Capture
    • Rigging
    • Tools
  • Extras

    Extras

    See all
    • Earthworm Jim: Animation Line Drawings

    • BAFTA Games Awards Announces Dedicated Animation Category

    • The Game Anim Awards 2018

    • Culture
    • Film Animation
    • Featured Reels
    • Fun
    • Game Industry
    • History
  • site logo

Now in PC Flavour

May 28th, 2008My Work

Mass Effect PC is released today in North America – go pick it up! I wish I had a PC that could run it. In fact, I wish I had a PC that could at least run Battlefield 1942 :-(

Related Posts

  • Rico Flores: BioWare Animation Production

    June 28th, 2019
  • Mass Effect: 10 Years – 10 Fun Animation Facts

    November 29th, 2017
  • On Mass Effect Andromeda’s Dialogue Animation

    March 24th, 2017
  • Gears Of War: Ultimate Edition – Recreating The Cinematics

    December 12th, 2016

Buy The Book

Follow Game Anim

Latest Posts

DReCon: Data-Driven Responsive Control Of Physics-Based Characters

AZRI Rig v1.1 Release

Capcom’s RE Engine Animation Features

Latest Academic Posts

  • DReCon: Data-Driven Responsive Control Of Physics-Based Characters

  • Neural State Machine For Character-Scene Interactions

  • Robust Solving Of Optical Motion Capture Data By Denoising

Most Popular

Motion-Matching in Ubisoft's For Honor

Seamless Mocap Cycles Tutorial

Cinematic Dialogue In The Witcher 3

This site is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.