Full Performance Capture on Far Cry 3

Here is a video on Far Cry 3’s full performance capture technology, which is virtually identical to Assassin’s Creed III’s given that we used their workflow entirely albeit from a third-person perspective. I can’t imagine recording face, body and voice separate again after seeing the subtle nuances picked up by all three working together in sync.

Marc is the Technical Director in charge of R&D at our Montreal mocap studio, (we have one in Toronto also), so oversees the motion-capture technology-sharing on all Montreal projects. For more info on FC3’s character pipeline you can see an additional talk by Character Technical Director Kieran O’Sullivan here.