Remediating Films And Videogames

Once a cancer in our industry, game developers that seek solely to emulate movies are thankfully rarer and rarer these days as we harness techniques only an interactive medium can give. Here, UCLA student Matthias Stork presents a refreshing look at the remediation, (or cross-pollination), of influence between film and videogames – something I’ve noticed a lot more of now perhaps due to younger film directors growing up with videogames.

I would challenge the assertion that in-game camera “shots” are anything more than teams playing to their or their particular game design’s strengths, but otherwise this is a refreshingly unbiased observation of the now bi-directional influence between both mediums.