Menu logo
  • Home
  • About
  • Book
  • Contact

Animation In Rise Of The Tomb Raider

Making Of
·July 30th, 2015

Rise of The Tomb Raider using facial blend shapes & MOVA capture tech.

Related Posts

Creating An Emotionally Engaging Camera For Tomb Raider

Tomb Raider Wins 2016 SXSW Animation Award

Interview with Brandon Fernandez, Tomb Raider Animation Director

The Reconstruction Of Lara Croft In Rise Of The Tomb Raider

Get the 2nd Edition!

READ MORE...

Follow Game Anim

Latest Posts

Hi-Fi Rush Music-Synced Animation

The Facial Animation Pipeline Of Call Of Duty Modern Warfare II

Senua’s Saga: Hellblade II – Capturing Performance

Animation Research

Robust Motion In-Betweening

Local Motion Phases for Learning Multi-Contact Character Movements

The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation

Random Posts

Realizing Responsive High Fidelity Character Movement in Just Cause 3

Interview with Nintendo Animator Yoichi Kotabe

Siggraph 2016: Top 5 Game Anim Picks

This site is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  • Home
  • About
  • Book
  • Contact
Type to search or hit ESC to close
See all results

Lost your password?
Forgotten Password
Cancel