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Interview with Brandon Fernandez, Tomb Raider Animation Director

Interviews
·July 30th, 2015

“While motion capture is a great tool to help us create our characters, the majority of an animator’s time is still spent crafting that performance with the team here at Crystal or in our sister studio in Montreal. Motion capture allows us to get to a common ground faster, so we can focus more on the subtly of the acting and emotion.”

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