“A ragdoll is a body with physically-simulated limbs, joints, and bones. When a ragdoll moves, it is not because an animator posed it, but rather because the physics simulation “solved” it into that pose. For Hurt Me Plenty, I used ragdoll simulation to simulate the spanking force and the dude’s reactions. It took a lot of trial and error, but the results feels more “real” to me than some supposedly realistic motion capture.”