Menu logo
  • Home
  • About
  • Book
  • Contact

Making Realistic Female Characters, One Motion-Captured Body At A Time

Making Of
·November 4th, 2015

This behind-the-scenes tech is one of the engines behind modern video games, and it is only beginning to become a more diverse environment.

Related Posts

Bayonetta – Mocap And Cinematics

Virtua Fighter Series Mocap

Robust Solving Of Optical Motion Capture Data By Denoising

Epic’s Siren Real-Time Performance

Get the 2nd Edition!

READ MORE...

Follow Game Anim

Latest Posts

Hi-Fi Rush Music-Synced Animation

The Facial Animation Pipeline Of Call Of Duty Modern Warfare II

Senua’s Saga: Hellblade II – Capturing Performance

Animation Research

Robust Motion In-Betweening

Local Motion Phases for Learning Multi-Contact Character Movements

The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation

Random Posts

Body Worlds 2

The Cinematic Process Behind God Of War

Unity 5.5 Animation Window Updates

This site is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  • Home
  • About
  • Book
  • Contact
Type to search or hit ESC to close
See all results

Lost your password?
Forgotten Password
Cancel