IK Rig: Procedural Pose Animation

In this 2016 GDC talk, Ubisoft’s Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators, and explains how it can be used for everything from video games to feature films. This talk is theoretical and all the examples are pre-rendered rather than realtime, but it would be a great way to remove homogeneity from skeletons if ever created.