In the first half of this GDC 2018 talk, PlatinumGames’ game designer Takahisa Taura (@PG_taura) discusses the in-game animation flagging tool utilised to give unprecedented control of animation iteration in order to improve the feel of combat.
In the first half of this GDC 2018 talk, PlatinumGames’ game designer Takahisa Taura (@PG_taura) discusses the in-game animation flagging tool utilised to give unprecedented control of animation iteration in order to improve the feel of combat.