Sony Santa Monica animation director Bruno Velazquez (@brunovelazquez) talks about the animation process of God of War III in this audio-only clip from the GDC Vault, covering:
- The animation process of a character form the concept phase to the in-game phase.
- Creating exciting context-sensitive moves, and some of the techniques used to create these elaborate sequences.
- Kratos & the challenges of keeping the character consistent.
- The importance of balance between gameplay and animation.