In this 2019 GDC talk, Ubisoft Quebec’s Francois Paradis presents his team’s approach to generating all aspects of a cinematic scene, including staging, acting, editing, framing and lighting in Assassin’s Creed Odyssey.
In this 2019 GDC talk, Ubisoft Quebec’s Francois Paradis presents his team’s approach to generating all aspects of a cinematic scene, including staging, acting, editing, framing and lighting in Assassin’s Creed Odyssey.