Animation In DOTA 2

From the 2021 Animation Exchange, Valve animators Dan Rosas Paulsen (@danRpaulsen) and Christine Phelan (christinephelan.com) show how animators create content for DOTA 2.

They discuss how the team works together to create ready to ship products every 2-3 weeks as well as discuss the challenges of remote work, the flat hierarchy structure of Valve and dealing with the COVID-19 pandemic.

And here is the follow-up Q&A session.