God Of War: Ragnarök – Air Dragons And The Systemic Flight System

At this year’s Animation Exchange, gameplay programmer Geoff Harrower (@GeoffHarrower) and lead character animator Jack Ebensteiner (@AnimJack) discuss how the Air Dragons from God of War: Ragnarök were animated, with a deep dive into the systemic flight system, pathing logic and procedural animation techniques that brought the Air Dragons to life in both combat and scripted sequences throughout the game.