Simple And Powerful Animation Compression In this 2017 GDC talk, Eidos-Montreal’s Nicholas Frechette (@nfrechette6) explains how animation compression systems can evolve to match...
Pixel Art And Animation In The Hi-Bit Age In this 2020 GDC Summer talk, Tyriq Plummer (@FourbitFriday) goes over some techniques and best practices for approaching...
GAME ANIM 2nd Edition: Pre-Orders Available Now The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation,...
Physical Animation In Star Wars Jedi: Fallen Order In this 2020 GDC Summer session, Respawn Entertainment’s Bartlomiej Waszak (@bartwaszak) explains how Star Wars Jedi: Fallen Order...
The GAME ANIM Awards 2020 UPDATE: The nominees and winners of this year’s best video game animation are in and I’m thinking my...
Cyberpunk 2077 – Procedural Facial Animation CD Projekt have been longtime pioneers of marrying procedurally-generated animation with hand-authoring workflows, (see their work on The...
Final Fantasy VII Remake – Animation Tech At CEDEC 2020 this September, Square Enix lead animation programmer Ryuto Kazuhara and facial animation director Akira Iwasawa...
Character Control With Neural Networks And Machine Learning In this 2018 GDC talk, Ubisoft’s Daniel Holden (@anorangeduck) shows how data-driven systems can vastly reduce the complexity...
Robust Motion In-Betweening From Ubisoft’s technical blog comes development in authoring animation from only a few key poses. I can see...
Castlevania: Lords of Shadow – 2D Animation Previz Stunning hand-drawn previz for Castlevania: Lords of Shadow (2010). Drawn by Mercury Steam art director Jorge Benedito as...
Spyro Reignited: Animation Process Another great presentation from the 2019 Animation Exchange, lead gameplay animator Dave Huddleston and lead cinematic animator Andy...
Super Mario Odyssey: Cutscene Storyboards The official art book The Art of Super Mario Odyssey primarily contains concept art but also has a...
The Combat Of Assassin’s Creed Kristjan Zadziuk (@KrisZadziuk) breaks down the process of defining the stunning combat animation in the original Assassin’s Creed...
The Art And Animation Of Celeste Miniboss artist and programmer Pedro Medieros de Almeida (@saint11) discusses the art and animation of Celeste at the...
Local Motion Phases for Learning Multi-Contact Character Movements Sports games are the ideal test-bed for motion-matching and similar machine-learned approaches to interactive animation. Here we see...