Andreas Deja Masterclass Notes First post of 2013 following a long holiday visiting with family in Australia. I’m terrified of 3 things...
The Making Of Primal Rage I can’t imagine how they balanced this game after all this animation was done. Here’s a fascinating look...
Assassin’s Creed III: The Tech Behind (Or Beneath) The Action Write-up of the ocean technology behind the naval sequences in AC3....
The Making Of Assassin’s Creed III AC3 is now out in the wild and IGN has created a wonderful set of videos depicting many...
Eurogamer Expo 2012 Presentation Here is the full 30 minute presentation plus Q&A from our recent visit to London’s Eurogamer Expo at...
Prehistoric Animated Cave Drawings Discovered In France The artform of animation is now thought to be 30,000 years old....
ACIII – Done and Done! As of last week Assassin’s Creed III is finished from a content perspective, and we’re having fun as...
Maya Viewport 2.0 “This movie is a technology preview. Autodesk wishes to caution you that this preview reflects technology research, and...
Agni’s Philosophy – Realtime Editing No sooner had I posted on my expectations of realtime editing in the future, and here I find...
Source Filmmaker & Realtime Animation Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking...
E3 Done – Now To Ship Last work-related post before I delve back into our basement studio and finish the game. I had a...
Assassin’s Creed III Cinematic Trailer Another great Assassin’s Creed trailer from Digic. Took a little back-and-forth to get the jumping arrow shot looking...
Key Frame Animation It wasn’t always this easy. If you can stand the poor-man’s Boards of Canada music, this archive Canadian...
ACIII Gameplay Premiere Here’s a first look at in-game animation for AC3, captured earlier this year. The idea was to revitalise...