Overwatch Shorts This week’s release of Overwatch is accompanied by the latest of four amazing shorts, created in-house by the talented...
Agni’s Philosophy – Realtime Editing No sooner had I posted on my expectations of realtime editing in the future, and here I find...
Source Filmmaker & Realtime Animation Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking...
Digic Pictures Demo Reel 2011 Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures...
Making of the Diablo 3 : Black Soulstone Cinematic A long video, and relevant only for pre-rendered cinematics due to the high-res nature of many of their...
The Making of Tomb Raider : Turning Point This trailer passed me by at E3 this year, but knowing Square’s Visual Works of Final Fantasy fame...
L.A. Noire’s MotionScan Performance Capture Everyone’s talking about it so it would be rude not to post that the new trailer for Rockstar’s...
Final Fantasy XIII Cutscene Process Once again, the Japanese Softimage site has posted information on another showpiece title – and they spend a...
Mass Effect 2 Out Today Today in North America – Friday in Europe. Go pick it up for Xbox or PC! This is...
MIGS Talk – Cinematics Sans Cutscenes With two weeks to go from today, I thought I should plug that I’ll be speaking at the...
E3 2009: Mass Effect 2 Trailer This week is all about E3, and this time it’s going back to the way it should be...
Left 4 Dead’s Iterative Animatics In December over on the Left 4 Dead blog, Valve’s Jason Mitchell posted an insightful look into the...
Lost Odyssey’s Cutscene Consistency Next up, in the first of three animation-related GDC ’08 presentations giving us an insight into modern-day Japanese...
Halo 3’s Cinematic Tool In the last few weeks I’ve been getting out to a handful of various presentations, beginning with the...