God Of War In A Single Shot God of War director of cinematography, Dori Arazi, discusses the challenge of creating cinematics with no camera cuts....
Fortnite Trailer Pipeline Epic’s Brian Pohl reviews the in-engine Fortnite cinematic trailer’s creative workflow and technical pipeline from pre-production through post....
The Last Guardian: Cutscene Storyboards (The storyboards below contain spoilers for the game’s closing story cinematics.) Following on from last month’s collection of Ico’ animation...
Game Designers On Cutscenes Varying opinions on the use of cutscenes as a storytelling method in games from game designers past and...
Overwatch Shorts This week’s release of Overwatch is accompanied by the latest of four amazing shorts, created in-house by the talented...
Agni’s Philosophy – Realtime Editing No sooner had I posted on my expectations of realtime editing in the future, and here I find...
Source Filmmaker & Realtime Animation Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking...
Digic Pictures Demo Reel 2011 Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures...
Making of the Diablo 3 : Black Soulstone Cinematic A long video, and relevant only for pre-rendered cinematics due to the high-res nature of many of their...
The Making of Tomb Raider : Turning Point This trailer passed me by at E3 this year, but knowing Square’s Visual Works of Final Fantasy fame...
L.A. Noire’s MotionScan Performance Capture Everyone’s talking about it so it would be rude not to post that the new trailer for Rockstar’s...
Final Fantasy XIII Cutscene Process Once again, the Japanese Softimage site has posted information on another showpiece title – and they spend a...
Mass Effect 2 Out Today Today in North America – Friday in Europe. Go pick it up for Xbox or PC! This is...
MIGS Talk – Cinematics Sans Cutscenes With two weeks to go from today, I thought I should plug that I’ll be speaking at the...