Animating Weapons For Battlefield V DICE animator Oskar Wetterbrandt takes us through the animation and technical implementation of a weapon for the Battlefield...
On Procedural Character Movement “Procedural generation is hot these days. The ability to offload some of the burden of content creation onto...
The Role Of Animations In Hit Effects “Video games are all about entertainment. Game Developers always try to maximize this entertaining experience. One aspect is...
Unity Character Animation System Wow. Unity just got a whole lot more appealing as a valid game-creation tool for the future. Looking a...
The Models Resource Created by the same enterprising folks behind the homebrew gold-mine The Spriters Resource, The Models Resource is a...
Yet Another Uncanny Valley Crossing Claim Activision CEO Bobby Kotick says a lot of things. While he has talked at previous investor conferences about...
Nurturing Talent Speaking at this month’s CESA Developers’ Conference in Yokohama on a talk entitled “The Power to Move: Looking...
iPhone App Scavenging I love isometric 3D in games, so alongside the awesome EDGE I have a new love on iPhone...
Autodesk FBX Plugin for Quicktime While it’s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import...
Naturalmotion’s Backbreaker I just got my second Xbox Red Ring, leaving me out of the Read Dead Redemption multiplayer action...
Braid: Animation Sprite Sheets I’m playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my...
Unreal Engine 3 For Free This week Epic released their Unreal3 SDK for free download for non-commercial use, which is the same development...
Sackboy: An Animated Diary I’m currently playing through this one on my new PS3 slim and must say that of all the...
Street Fighter IV Animation Swap An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter...
Soul Calibur’s Breast Bones In a recent japanese videogame tech magazine, (why don’t we have these?), Namco discusses the optimisation of Soul...