Autodesk FBX Plugin for Quicktime While it’s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import...
Naturalmotion’s Backbreaker I just got my second Xbox Red Ring, leaving me out of the Read Dead Redemption multiplayer action...
Braid: Animation Sprite Sheets I’m playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my...
Unreal Engine 3 For Free This week Epic released their Unreal3 SDK for free download for non-commercial use, which is the same development...
Sackboy: An Animated Diary I’m currently playing through this one on my new PS3 slim and must say that of all the...
Street Fighter IV Animation Swap An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter...
Soul Calibur’s Breast Bones In a recent japanese videogame tech magazine, (why don’t we have these?), Namco discusses the optimisation of Soul...
SNK Pixel Art Gallery Still on my pixel art trip, I created this out of fridge magnets the other day. Coincidentally, one...
Techno Merc I loved the original Techno Viking, so I nearly fell out of my chair laughing upon stumbling across...
AIAS Winner In a follow-up to the recent post on the AIAS Awards relating to animation, I must congratulate Dave...
More Metal Gear Details At the risk of coming across as a fanboy, here is a second dose of Metal Gear 4...
Street Fighter II HD Balance Articles David Sirlin, Lead Designer on the recently released Street Fighter II HD, has created this handy microsite hosting documentation...
Prince of Presentation In the absence of an embedded video, here’s a link to my buddy Dave Wilkinson’s fantastically composed Prince...
Smash Bros Character Conformity Right from the off, this GDC ’08 talk was notable for the novel, (to the West anyway), approach...