Ubisoft Toronto Performance Capture Stunt Reel A look back at some of the stunt work that’s gone down at the Ubisoft Toronto Performance Capture...
How Mobile Developers Are Utilising Motion Capture “The age of armchair mo-cap production for the masses is upon us.”...
The Cutting Edge Of Motion Capture Develop has consulted multiple mo-cap experts – from both the firms that provide the hardware and capture services,...
Micro-Motion Capture Via Radar In Google’s Project Soli Micro-motion capture via radar makes Google’s Project Soli. When can we start using this for bodies or faces?...
Mocappy: Motion Capture Information Site “Whether you’re planning to use Motion Capture on your next project and want to know where to start...
Perception Neuron: Fully Adaptive And Affordable Mocap Perception Neuron could do for mocap what Oculus did for VR – the quality and price are impressive....
VIVE – Oculus Rift & Motion Capture Virtual Experience “VIVE combines the Oculus Rift headset with motion capture systems to create a whole body virtual experience.”...
Watch_Dogs Mocap Process Now that the busy holiday period is over, here are my belated notes from my colleague Colin Graham’s 2013...
The Current State-Of-The-Art In Facial Performance Capture “For many years, CG artists and animators have tried to reproduce human faces digitally and to produce creatures...
Markerless Facial Motion Capture Demo “Our real-time markerless Facial Motion Capture System in Action.”...
Crysis 3 Performance Capture Director Steve Bender and Operations Director Phil Stilgoe reveal how they used performance capture – the latest way...
Quantic Dream’s “Kay” Demo at GDC While I may disagree with their approach to interactive storytelling, one can’t deny Quantic Dream’s ambition and accomplishment in...
Uncharted 2: Mocap Club Interview The Mocap Club has posted an interview with Uncharted 2 Cinematics Lead, Josh Scherr on the mocap process...