Xsens: MVN Animate Xsens have improved their inertial mocap suits to overcome issues with magnetic interference, as well as all but...
Quantum Break Performance Capture Remedy Entertainment take us through the performance-capture pipeline in the final third of this FX breakdown....
Why Ninja Theory Mo-capped Actors In Reverse For Hellblade Ninja Theory has taken a rather unique approach to animating upcoming action title Hellblade: Senua’s Sacrifice....
The Secrets Behind Final Fantasy XV’s Animation Game Informer speaks with Final Fantasy XV’s lead animator Taisuke Ooe about the team within Square-Enix and the...
Ubisoft Toronto Performance Capture Stunt Reel A look back at some of the stunt work that’s gone down at the Ubisoft Toronto Performance Capture...
How Mobile Developers Are Utilising Motion Capture “The age of armchair mo-cap production for the masses is upon us.”...
The Cutting Edge Of Motion Capture Develop has consulted multiple mo-cap experts – from both the firms that provide the hardware and capture services,...
Micro-Motion Capture Via Radar In Google’s Project Soli Micro-motion capture via radar makes Google’s Project Soli. When can we start using this for bodies or faces?...
Mocappy: Motion Capture Information Site “Whether you’re planning to use Motion Capture on your next project and want to know where to start...
Perception Neuron: Fully Adaptive And Affordable Mocap Perception Neuron could do for mocap what Oculus did for VR – the quality and price are impressive....
VIVE – Oculus Rift & Motion Capture Virtual Experience “VIVE combines the Oculus Rift headset with motion capture systems to create a whole body virtual experience.”...