Watch_Dogs Mocap Process Now that the busy holiday period is over, here are my belated notes from my colleague Colin Graham’s 2013...
The Current State-Of-The-Art In Facial Performance Capture “For many years, CG artists and animators have tried to reproduce human faces digitally and to produce creatures...
Markerless Facial Motion Capture Demo “Our real-time markerless Facial Motion Capture System in Action.”...
Crysis 3 Performance Capture Director Steve Bender and Operations Director Phil Stilgoe reveal how they used performance capture – the latest way...
Quantic Dream’s “Kay” Demo at GDC While I may disagree with their approach to interactive storytelling, one can’t deny Quantic Dream’s ambition and accomplishment in...
Uncharted 2: Mocap Club Interview The Mocap Club has posted an interview with Uncharted 2 Cinematics Lead, Josh Scherr on the mocap process...
Heavy Rain Mocap Numbers Some pretty impressive numbers here: Your partner at Quantic Dream, Guillaume de Fondaumière, has said that this is...
Dragon Hunter 2 I’m pretty sure this was how game mocap, (or at least game voice-over), used to get done. In...
Uncharted Mocap Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline Jeremy Yates & Judd Simantov – In-Game Animation...