Grand Theft Euphoria I had hoped to post about the fantastic leaps forward in ingame animation brought about by the highly...
Uncharted Mocap Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline Jeremy Yates & Judd Simantov – In-Game Animation...
Political Game Animation Promo Here’s an interesting video via gamepolitics.com depicting an overtly videogame-like rendering of one of American candidate Ron Paul’s...
Turok Knife Animations Cameron Fielding has uploaded this excellent video highlighting some of his work on the recent Turok from Vancouver-based...
It’s In The Details During game development, we often refer to fighting games as the best example of where real-time animation can...
Street Fighter IV Ingame Footage Capcom have released two ingame videos of their upcoming Street Fighter IV. Anybody who knows me will understand...
Morph Management Another small post, this time on a different approach to morph-target lip-sync. Di-O-Matic: Efficient methods for creating lip-sync...
Halo 3’s Cinematic Tool In the last few weeks I’ve been getting out to a handful of various presentations, beginning with the...
Body Worlds 2 On Sunday, I finally got around to visiting the fantastic Body Worlds 2 exhibit down at the Montreal...
Team Fortress 2: Heavy Weapons Guy It isn’t Pixar quality, but it sure is close. Here is the latest game/source-engine promo for Valve’s upcoming...
Mortal Kombat Vs Street Fighter Check out this flash animation from spriter Proxicide, using game assets from both the Streetfighter and Mortal Kombat...
NBA Live 06 Animation Blending As pointed out by one of his colleagues, the first instance of a prediction by the alsoran has...