Disciplines

Posts specific to the various disciplines within video game animation

MIGS Talk – Cinematics Sans Cutscenes

With two weeks to go from today, I thought I should plug that I'll be speaking at the Montreal International Game Summit, with the talk entitled Cinematics Sans...

Sackboy: An Animated Diary

I'm currently playing through this one on my new PS3 slim and must say that of all the unique features Little Big Planet has, the puppet-like emoting is the mos...

Heavy Rain Mocap Numbers

Some pretty impressive numbers here: Your partner at Quantic Dream, Guillaume de Fondaumière, has said that this is the biggest motion-capture project attempte...

Street Fighter IV Facial Controls

Still with Capcom's fighter, the more I play it the more I realise the actual animation is merely "functional", but I imagine that's what is required to ship a ...

Street Fighter IV Animation Swap

An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter IV, to great comic effect. What's most interesting abou...

Soul Calibur’s Breast Bones

In a recent japanese videogame tech magazine, (why don't we have these?), Namco discusses the optimisation of Soul Calibur's female skeletons from the PS3 to th...

E3 2009: Mass Effect 2 Trailer

This week is all about E3, and this time it's going back to the way it should be - all loud noises, special announcements and awesome presentations on a world s...

SNK Pixel Art Gallery

Still on my pixel art trip, I created this out of fridge magnets the other day. Coincidentally, one of the guys at work forwarded this page by SNK Playmore illu...

Techno Merc

http://www.youtube.com/watch?v=h8Dd1Lusnrw I loved the original Techno Viking, so I nearly fell out of my chair laughing upon stumbling across this hilarious...

AIAS Winner

In a follow-up to the recent post on the AIAS Awards relating to animation, I must congratulate Dave (and his team) on winning the Outstanding Achievement in An...

Dragon Hunter 2

http://www.youtube.com/watch?v=mg0GQUKJ3-8 I'm pretty sure this was how game mocap, (or at least game voice-over), used to get done. In all seriousness thoug...

Left 4 Dead’s Iterative Animatics

In December over on the Left 4 Dead blog, Valve's Jason Mitchell posted an insightful look into the making of the Left 4 Dead intro movie, arguably some of the ...