Disciplines

Posts specific to the various disciplines within video game animation

More Metal Gear Details

At the risk of coming across as a fanboy, here is a second dose of Metal Gear 4 details divulged on the net. It appears that the Kojima Productions team did the...

Street Fighter II HD Balance Articles

David Sirlin, Lead Designer on the recently released Street Fighter II HD, has created this handy microsite hosting documentation that details the rebalancing c...

Spore: Animation White Paper

Siggraph starts tomorrow, so now would be a good time to post a link to Chris Hecker (et al)'s White Paper on the solution arrived at to animate user-created cr...

Prince of Presentation

In the absence of an embedded video, here's a link to my buddy Dave Wilkinson's fantastically composed Prince of Persia presentation at the recent E3 trade show...

Final Fantasy Face-Driven Technology

This, the final talk I'll post from GDC'08, centred on the development of the first company-wide technology platform (or engine) for Square Enix. Despite the he...

Smash Bros Character Conformity

Right from the off, this GDC '08 talk was notable for the novel, (to the West anyway), approach to staffing up for this sequel. Charting the production of SSBB,...

Lost Odyssey’s Cutscene Consistency

Next up, in the first of three animation-related GDC '08 presentations giving us an insight into modern-day Japanese game development, here are my notes from th...

Grand Theft Euphoria

I had hoped to post about the fantastic leaps forward in ingame animation brought about by the highly publicised (in the gaming press anyway) integration of Nat...

Uncharted Mocap

Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline Jeremy Yates & Judd Simantov - In-Game Animation Lead & Lead Cha...

Political Game Animation Promo

Here's an interesting video via gamepolitics.com depicting an overtly videogame-like rendering of one of American candidate Ron Paul's speeches. https://www....

Turok Knife Animations

Cameron Fielding has uploaded this excellent video highlighting some of his work on the recent Turok from Vancouver-based Propoganda Games. I've only played the...

It’s In The Details

During game development, we often refer to fighting games as the best example of where real-time animation can be pushed due to the genre typically concentratin...