Disciplines

Posts specific to the various disciplines within video game animation

Grand Theft Euphoria

I had hoped to post about the fantastic leaps forward in ingame animation brought about by the highly publicised (in the gaming press anyway) integration of Nat...

Uncharted Mocap

Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline Jeremy Yates & Judd Simantov - In-Game Animation Lead & Lead Cha...

Turok Knife Animations

Cameron Fielding has uploaded this excellent video highlighting some of his work on the recent Turok from Vancouver-based Propoganda Games. I've only played the...

Morph Management

Another small post, this time on a different approach to morph-target lip-sync. Di-O-Matic: Efficient methods for creating lip-sync blend shapes Laurent Abuca...

Body Worlds 2

On Sunday, I finally got around to visiting the fantastic Body Worlds 2 exhibit down at the Montreal Science Centre. Despite being an amazing opportunity to ...

Mortal Kombat Vs Street Fighter

Check out this flash animation from spriter Proxicide, using game assets from both the Streetfighter and Mortal Kombat series. Perhaps one day the actual in-gam...

NBA Live 06 Animation Blending

As pointed out by one of his colleagues, the first instance of a prediction by the alsoran has come to pass. The gamespot videoreview of EA's NBA Live 06 for th...