Disciplines

Posts specific to the various disciplines within video game animation

Morph Management

Another small post, this time on a different approach to morph-target lip-sync. Di-O-Matic: Efficient methods for creating lip-sync blend shapes Laurent Abuca...

Halo 3’s Cinematic Tool

In the last few weeks I've been getting out to a handful of various presentations, beginning with the IGDA BioShock presentation and most recently a week-long f...

Body Worlds 2

On Sunday, I finally got around to visiting the fantastic Body Worlds 2 exhibit down at the Montreal Science Centre. Despite being an amazing opportunity to ...

Team Fortress 2: Heavy Weapons Guy

It isn't Pixar quality, but it sure is close. Here is the latest game/source-engine promo for Valve's upcoming Team Fortress 2. http://www.youtube.com/watch?...

Mortal Kombat Vs Street Fighter

Check out this flash animation from spriter Proxicide, using game assets from both the Streetfighter and Mortal Kombat series. Perhaps one day the actual in-gam...

NBA Live 06 Animation Blending

As pointed out by one of his colleagues, the first instance of a prediction by the alsoran has come to pass. The gamespot videoreview of EA's NBA Live 06 for th...