Yet Another Uncanny Valley Crossing Claim Activision CEO Bobby Kotick says a lot of things. While he has talked at previous investor conferences about...
Nurturing Talent Speaking at this month’s CESA Developers’ Conference in Yokohama on a talk entitled “The Power to Move: Looking...
Final Fantasy XIII Cutscene Process Once again, the Japanese Softimage site has posted information on another showpiece title – and they spend a...
iPhone App Scavenging I love isometric 3D in games, so alongside the awesome EDGE I have a new love on iPhone...
Uncharted 2: Mocap Club Interview The Mocap Club has posted an interview with Uncharted 2 Cinematics Lead, Josh Scherr on the mocap process...
Autodesk FBX Plugin for Quicktime While it’s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import...
Naturalmotion’s Backbreaker I just got my second Xbox Red Ring, leaving me out of the Read Dead Redemption multiplayer action...
Braid: Animation Sprite Sheets I’m playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my...
Mass Effect 2 Out Today Today in North America – Friday in Europe. Go pick it up for Xbox or PC! This is...
Unreal Engine 3 For Free This week Epic released their Unreal3 SDK for free download for non-commercial use, which is the same development...
MIGS Talk – Cinematics Sans Cutscenes With two weeks to go from today, I thought I should plug that I’ll be speaking at the...
Sackboy: An Animated Diary I’m currently playing through this one on my new PS3 slim and must say that of all the...
Heavy Rain Mocap Numbers Some pretty impressive numbers here: Your partner at Quantic Dream, Guillaume de Fondaumière, has said that this is...
Street Fighter IV Facial Controls Still with Capcom’s fighter, the more I play it the more I realise the actual animation is merely...