Street Fighter IV Facial Controls Still with Capcom’s fighter, the more I play it the more I realise the actual animation is merely...
Street Fighter IV Animation Swap An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter...
Soul Calibur’s Breast Bones In a recent japanese videogame tech magazine, (why don’t we have these?), Namco discusses the optimisation of Soul...
E3 2009: Mass Effect 2 Trailer This week is all about E3, and this time it’s going back to the way it should be...
SNK Pixel Art Gallery Still on my pixel art trip, I created this out of fridge magnets the other day. Coincidentally, one...
Techno Merc I loved the original Techno Viking, so I nearly fell out of my chair laughing upon stumbling across...
AIAS Winner In a follow-up to the recent post on the AIAS Awards relating to animation, I must congratulate Dave...
Dragon Hunter 2 I’m pretty sure this was how game mocap, (or at least game voice-over), used to get done. In...
Left 4 Dead’s Iterative Animatics In December over on the Left 4 Dead blog, Valve’s Jason Mitchell posted an insightful look into the...
More Metal Gear Details At the risk of coming across as a fanboy, here is a second dose of Metal Gear 4...
Street Fighter II HD Balance Articles David Sirlin, Lead Designer on the recently released Street Fighter II HD, has created this handy microsite hosting documentation...
Spore: Animation White Paper Siggraph starts tomorrow, so now would be a good time to post a link to Chris Hecker (et...
Prince of Presentation In the absence of an embedded video, here’s a link to my buddy Dave Wilkinson’s fantastically composed Prince...
Final Fantasy Face-Driven Technology This, the final talk I’ll post from GDC’08, centred on the development of the first company-wide technology platform...