The Cinematic Process Of Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ lead animator Brian Wyser (@brianwyser) provides a thorough walk-through of the...
Why Gameplay Animators Should Be More Technical Techland’s Matt Courtois (@_mattcourtois) discusses the ever-growing need to hire more technically-minded animators able to get involved in...
The Animation Of Control In this 2021 Animation Summit session, Remedy Entertainment‘s Ilkka Kuusela (@ilkka_kuusela) and Ville Ruusutie (@villeruusutie) share how they...
Animating Total War: Warhammer In this BAFTA workshop, lead animator for Total War: Warhammer, Elliot Maren, provides an overview of the animation...
Just Cause 4 – Maximizing Animation and Cinematic Content Workflows In this 2019 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) shows how the technical animation team executed on...
Sifu: Kung Fu Mocap Sloclap’s Sifu collaboration with Benjamin Colussi, Kung Fu master and founder of the Lao Wei San – Pak...
Character Locomotion In Half-Life: Alyx Valve’s Joe van den Heuvel (@ImplicitAction) describes the non-player character locomotion system developed for the VR game Half-Life:...
When Will The Attack Land? In video games, even a slight delay from button press to melee attack can ruin the responsiveness of...
Animation In DOTA 2 From the 2021 Animation Exchange, Valve animators Dan Rosas Paulsen (@danRpaulsen) and Christine Phelan (christinephelan.com) show how animators...
The Animation of Spider-Man: MILES MORALES At the 2021 Animation Exchange my former colleague and Insomniac Games’ lead animator Mike Yosh (@Mike_Yosh), takes us...
Creating a Deeper Emotional Connection: The Cinematography of God of War In this 2019 GDC talk, Sony Santa Monica’s Dori Arazi (@DoriArazi) discusses the lessons and techniques learned during...
Facial Rigging in Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ Noah Alzayer (@NoahALzayer) goes over how Insomniac Games’ rigging team created...
Bayonetta – Mocap And Cinematics Bayonetta (2009) motion actor Maiko Uchida showed up late for rehearsals and hadn’t even listened to the assigned...
Demon’s Souls (2020) Mocap Footage Demon’s Souls (2020) remake mocap session montage, showing highlights from the one and a half years of mocap...
The Last of Us: Part II – In-Game Facial Animation My friend and fellow ex-Naughty Dog Keith Paciello (@keith_paciello) talks through the creation and implementation of the systemic...