Disciplines

Posts specific to the various disciplines within video game animation

Unity 5.5 Animation Window Updates

Currently still in Beta, these updates to key manipulation controls in the animation windows look to be taking the better elements of digital content creation p...

Autodesk 2016 Games Reel

The Autodesk 2016 games reel, highlighting the very cutting edge of pre-rendered an ingame art and animation created with their creative suite, finishes with Un...

Qubicle Voxel Editor

Qubicle is a standalone voxel editor and Maya plugin for Windows and Mac by Tim Wesloy, used to create some of my favourite mobile games such as Crossy Road and...

Overwatch Shorts

This week's release of Overwatch is accompanied by the latest of four amazing shorts, created in-house by the talented Blizzard cinematics team and directed by ...

On Procedural Character Movement

"Procedural generation is hot these days. The ability to offload some of the burden of content creation onto an algorithm is an attractive prospect, especially ...

Quantum Break Performance Capture

Remedy Entertainment take us through the performance-capture pipeline in the final third of this FX breakdown. https://www.youtube.com/watch?v=Xn9p0tYm_o4...