Disciplines

Posts specific to the various disciplines within video game animation

Marmoset Hexels 2.5

The Marmoset Hexels 2.5 update has a raft of animation features such as transformation tools, curve editing and post processing shaders. https://vimeo.com/18...

Bloxels: Pixel Art Game Creation For Kids

Keeping with the kid-friendly theme of the previous post, Bloxels is a game-creation platform with a tactile pixel-art interface. Definitely something to add to...

Butterfly: Inchworm Animation II

One for the kids; Butterfly: Inchworm Animation II released last week as the follow-up to the 2011 Nintendo 3DS animation software allowing children access to a...

Unreal Engine: Animation Features Update

Jeremy Ernst, Jurre de Baare, Lina Halper and Benn Galagher discuss the new animation features in the 4.13 build of Unreal Engine. They explore Alembic Vertex A...

Unity 5.5 Animation Window Updates

Currently still in Beta, these updates to key manipulation controls in the animation windows look to be taking the better elements of digital content creation p...

Autodesk 2016 Games Reel

The Autodesk 2016 games reel, highlighting the very cutting edge of pre-rendered an ingame art and animation created with their creative suite, finishes with Un...

Qubicle Voxel Editor

Qubicle is a standalone voxel editor and Maya plugin for Windows and Mac by Tim Wesloy, used to create some of my favourite mobile games such as Crossy Road and...

Overwatch Shorts

This week's release of Overwatch is accompanied by the latest of four amazing shorts, created in-house by the talented Blizzard cinematics team and directed by ...

On Procedural Character Movement

"Procedural generation is hot these days. The ability to offload some of the burden of content creation onto an algorithm is an attractive prospect, especially ...

Quantum Break Performance Capture

Remedy Entertainment take us through the performance-capture pipeline in the final third of this FX breakdown. https://www.youtube.com/watch?v=Xn9p0tYm_o4...