Resident Evil 2 Cutscenes Capcom’s cutscene process for the 2019 remake of Resident Evil 2 shows a DCC/Engine pipeline involving both MotionBuilder...
Resident Evil: Village – Mocap And Previz Resident Evil: Village shipped with several animation-related behind-the-scenes videos as bonus extras. They are shared below: Mocap Sessions...
Mass Effect – Mocap Shoot Footage I spend a lot of time looking online for video game animation history, so was pleasantly surprised to...
Procedural Generation Of Cinematic Dialogues In Assassin’s Creed Odyssey In this 2019 GDC talk, Ubisoft Quebec’s Francois Paradis presents his team’s approach to generating all aspects of...
Destruction AllStars – Animation Exchange Talks Both talks below for Lucid Games’ Destruction AllStars were part of the recent 2021 Animation Exchange. Senior animator...
Rocket Man: Creating Flight For Anthem In this 2019 GDC talk, BioWare’s David Hoang and Daniel Nordlander the process of creating some of the...
Animating the Main Villain In Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ Sol Brennan (@wuffles) provides an overview of what went into animating...
Middle-earth: Shadow of War – Creating Multi-Character Combat Animations In this 2018 GDC session, Monolith Productions’ lead animator Camille Chu and senior animator John Piel discuss the...
Simple And Powerful Animation Compression In this 2017 GDC talk, Eidos-Montreal’s Nicholas Frechette (@nfrechette6) explains how animation compression systems can evolve to match...
Physical Animation In Star Wars Jedi: Fallen Order In this 2020 GDC Summer session, Respawn Entertainment’s Bartlomiej Waszak (@bartwaszak) explains how Star Wars Jedi: Fallen Order...
Cyberpunk 2077 – Procedural Facial Animation CD Projekt have been longtime pioneers of marrying procedurally-generated animation with hand-authoring workflows, (see their work on The...
Final Fantasy VII Remake – Animation Tech At CEDEC 2020 this September, Square Enix lead animation programmer Ryuto Kazuhara and facial animation director Akira Iwasawa...
Castlevania: Lords of Shadow – 2D Animation Previz Stunning hand-drawn previz for Castlevania: Lords of Shadow (2010). Drawn by Mercury Steam art director Jorge Benedito as...
Super Mario Odyssey: Cutscene Storyboards The official art book The Art of Super Mario Odyssey primarily contains concept art but also has a...
Freeform Animation Rigging: Evolving The Animation Pipeline In this 2020 GDC Virtual Talk, Unity’s Dave Hunt shares how Unity has implemented Freeform Animation in the...