Ubisoft Toronto Performance Capture Stunt Reel A look back at some of the stunt work that’s gone down at the Ubisoft Toronto Performance Capture...
Halo 5 Facial Animation Blend Shapes Facial blend shapes from Halo 5 cinematic characters courtesy of Brad Shortt. [via Kotaku]...
Aseprite: Animated Sprite Editor & Pixel Art Tool aseprite: animated sprite editor & pixel art tool...
Free Superhero Rigs Haven’t had a chance to test them but these free superhero rigs from Matthew Lowe look great fun....
2D Animation Tool: Spine This 2D animation tool ‘Spine’ is doing really cool faux-3D deformation of meshes....
Cascadeur: Inhouse Animation Tool For Fluid Parkour Game Vector Video showing the program in action and the pro tools animators use to create physically accurate movement of...
IKinema Project INTiMATE: From Natural Language To Animation IKinema’s innovative approach to animation, from natural language to action: project INTiMATE....
What If Any Animation Could Be Played By Any Character? More amazing work by Alexander Bereznyak. Work in progress tech of Ubisoft Toronto....
Stingray Engine From Autodesk Stingray engine from Autodesk has integrated HumanIK among other high-end tools, plus real-time connection to Maya....
E3 Demo & Animation Tech E3 2015 was easily the slickest and most consistent in quality of all I’ve attended. So many great...
How Mobile Developers Are Utilising Motion Capture “The age of armchair mo-cap production for the masses is upon us.”...
The Cutting Edge Of Motion Capture Develop has consulted multiple mo-cap experts – from both the firms that provide the hardware and capture services,...
Ubisoft Toronto IK Rig Prototype Prototype video of Ubisoft Toronto’s IK Rig, an implementation of a runtime rig for characters that uses inverse...