Micro-Motion Capture Via Radar In Google’s Project Soli Micro-motion capture via radar makes Google’s Project Soli. When can we start using this for bodies or faces?...
iKinema Webanimate Browser Animation WebAnimate lets users use a fully-featured animation and re-targeting platform in their browser....
Inchworm Animation on 3DS Inchworm Animation is a full-featured paint and animation system for the Nintendo DSi system....
Unveiling Uncharted 4 Last weekend in Las Vegas at Sony’s inaugural Playstation Experience event we unveiled gameplay of Uncharted 4 to a...
Mocappy: Motion Capture Information Site “Whether you’re planning to use Motion Capture on your next project and want to know where to start...
Another Step Up In CG Facial Animation Work in progress, hand-made with Lightwave, Sculptris and Krita, composited with Davinci Resolve Lite....
Perception Neuron: Fully Adaptive And Affordable Mocap Perception Neuron could do for mocap what Oculus did for VR – the quality and price are impressive....
Dreamworks’ New Apollo Animation Software How to Train Your Dragon 2 Director Dean DeBlois and Head of Character Animation Simon Otto discuss and...
Piskel Is An Online Pixel-Art App Using HTML5 “Remember the good old 2D games and their beautiful sprites ? With Piskel you can create your own...
Keyframe MP: Playblast/Reference Viewer Keyframe MP looks like a great viewer for scrubbing reference with....
Crytek’s Cinebox: An Update Cinebox is Crytek’s implementation of CryENGINE, built specifically for previs, virtual production and cinematics....
VIVE – Oculus Rift & Motion Capture Virtual Experience “VIVE combines the Oculus Rift headset with motion capture systems to create a whole body virtual experience.”...
V-Ray rendering in Motionbuilder V-Ray rendering in Motionbuilder brings final render quality to pre-vis....